125 research outputs found
Finding detours is fixed-parameter tractable
We consider the following natural "above guarantee" parameterization of the
classical Longest Path problem: For given vertices s and t of a graph G, and an
integer k, the problem Longest Detour asks for an (s,t)-path in G that is at
least k longer than a shortest (s,t)-path. Using insights into structural graph
theory, we prove that Longest Detour is fixed-parameter tractable (FPT) on
undirected graphs and actually even admits a single-exponential algorithm, that
is, one of running time exp(O(k)) poly(n). This matches (up to the base of the
exponential) the best algorithms for finding a path of length at least k.
Furthermore, we study the related problem Exact Detour that asks whether a
graph G contains an (s,t)-path that is exactly k longer than a shortest
(s,t)-path. For this problem, we obtain a randomized algorithm with running
time about 2.746^k, and a deterministic algorithm with running time about
6.745^k, showing that this problem is FPT as well. Our algorithms for Exact
Detour apply to both undirected and directed graphs.Comment: Extended abstract appears at ICALP 201
Polynomial kernelization for removing induced claws and diamonds
A graph is called (claw,diamond)-free if it contains neither a claw (a
) nor a diamond (a with an edge removed) as an induced subgraph.
Equivalently, (claw,diamond)-free graphs can be characterized as line graphs of
triangle-free graphs, or as linear dominoes, i.e., graphs in which every vertex
is in at most two maximal cliques and every edge is in exactly one maximal
clique.
In this paper we consider the parameterized complexity of the
(claw,diamond)-free Edge Deletion problem, where given a graph and a
parameter , the question is whether one can remove at most edges from
to obtain a (claw,diamond)-free graph. Our main result is that this problem
admits a polynomial kernel. We complement this finding by proving that, even on
instances with maximum degree , the problem is NP-complete and cannot be
solved in time unless the Exponential Time
Hypothesis fai
A -Vertex Kernel for Maximum Internal Spanning Tree
We consider the parameterized version of the maximum internal spanning tree
problem, which, given an -vertex graph and a parameter , asks for a
spanning tree with at least internal vertices. Fomin et al. [J. Comput.
System Sci., 79:1-6] crafted a very ingenious reduction rule, and showed that a
simple application of this rule is sufficient to yield a -vertex kernel.
Here we propose a novel way to use the same reduction rule, resulting in an
improved -vertex kernel. Our algorithm applies first a greedy procedure
consisting of a sequence of local exchange operations, which ends with a
local-optimal spanning tree, and then uses this special tree to find a
reducible structure. As a corollary of our kernel, we obtain a deterministic
algorithm for the problem running in time
Separate, measure and conquer: faster polynomial-space algorithms for Max 2-CSP and counting dominating sets
We show a method resulting in the improvement of several polynomial-space, exponential-time algorithms. The method capitalizes on the existence of small balanced separators for sparse graphs, which can be exploited for branching to disconnect an instance into independent components. For this algorithm design paradigm, the challenge to date has been to obtain improvements in worst-case analyses of algorithms, compared with algorithms that are analyzed with advanced methods, such as Measure and Conquer. Our contribution is the design of a general method to integrate the advantage from the separator-branching into Measure and Conquer, for an improved running time analysis. We illustrate the method with improved algorithms for Max (r,2) -CSP and #Dominating Set. For Max (r,2) -CSP instances with domain size r and m constraints, the running time improves from r m/6 to r m/7.5 for cubic instances and from r 0.19â
m to r 0.18â
m for general instances, omitting subexponential factors. For #Dominating Set instances with n vertices, the running time improves from 1.4143 n to 1.2458 n for cubic instances and from 1.5673 n to 1.5183 n for general instances. It is likely that other algorithms relying on local transformations can be improved using our method, which exploits a non-local property of graphs
Unit Interval Editing is Fixed-Parameter Tractable
Given a graph~ and integers , , and~, the unit interval
editing problem asks whether can be transformed into a unit interval graph
by at most vertex deletions, edge deletions, and edge
additions. We give an algorithm solving this problem in time , where , and denote respectively
the numbers of vertices and edges of . Therefore, it is fixed-parameter
tractable parameterized by the total number of allowed operations.
Our algorithm implies the fixed-parameter tractability of the unit interval
edge deletion problem, for which we also present a more efficient algorithm
running in time . Another result is an -time algorithm for the unit interval vertex deletion problem,
significantly improving the algorithm of van 't Hof and Villanger, which runs
in time .Comment: An extended abstract of this paper has appeared in the proceedings of
ICALP 2015. Update: The proof of Lemma 4.2 has been completely rewritten; an
appendix is provided for a brief overview of related graph classe
Computing Time-Optimal Clearing Strategies for Pursuit-Evasion Problems with Linear Programming
This paper addresses and solves the problem of finding optimal clearing strategies for a team of robots in an environment given as a graph. The graph-clear model is used in which sweeping of locations, and their recontamination by intruders, is modelled over a surveillance graph. Optimization of strategies is carried out for shortest total travel distance and time taken by the robot team and under constraints of clearing costs of locations. The physical constraints of access and timely movements by the robots are also accounted for, as well as the ability of the robots to prevent recontamination of already cleared areas. The main result of the paper is that this complex problem can be reduced to a computable LP problem. To further reduce complexity, an algorithm is presented for the case when graph clear strategies are a priori available by using other methods, for instance by model checking
On Directed Feedback Vertex Set parameterized by treewidth
We study the Directed Feedback Vertex Set problem parameterized by the
treewidth of the input graph. We prove that unless the Exponential Time
Hypothesis fails, the problem cannot be solved in time on general directed graphs, where is the treewidth of
the underlying undirected graph. This is matched by a dynamic programming
algorithm with running time .
On the other hand, we show that if the input digraph is planar, then the
running time can be improved to .Comment: 20
The Firefighter Problem: A Structural Analysis
We consider the complexity of the firefighter problem where b>=1 firefighters
are available at each time step. This problem is proved NP-complete even on
trees of degree at most three and budget one (Finbow et al.,2007) and on trees
of bounded degree b+3 for any fixed budget b>=2 (Bazgan et al.,2012). In this
paper, we provide further insight into the complexity landscape of the problem
by showing that the pathwidth and the maximum degree of the input graph govern
its complexity. More precisely, we first prove that the problem is NP-complete
even on trees of pathwidth at most three for any fixed budget b>=1. We then
show that the problem turns out to be fixed parameter-tractable with respect to
the combined parameter "pathwidth" and "maximum degree" of the input graph
Exploring Graphs with Time Constraints by Unreliable Collections of Mobile Robots
A graph environment must be explored by a collection of mobile robots. Some
of the robots, a priori unknown, may turn out to be unreliable. The graph is
weighted and each node is assigned a deadline. The exploration is successful if
each node of the graph is visited before its deadline by a reliable robot. The
edge weight corresponds to the time needed by a robot to traverse the edge.
Given the number of robots which may crash, is it possible to design an
algorithm, which will always guarantee the exploration, independently of the
choice of the subset of unreliable robots by the adversary? We find the optimal
time, during which the graph may be explored. Our approach permits to find the
maximal number of robots, which may turn out to be unreliable, and the graph is
still guaranteed to be explored.
We concentrate on line graphs and rings, for which we give positive results.
We start with the case of the collections involving only reliable robots. We
give algorithms finding optimal times needed for exploration when the robots
are assigned to fixed initial positions as well as when such starting positions
may be determined by the algorithm. We extend our consideration to the case
when some number of robots may be unreliable. Our most surprising result is
that solving the line exploration problem with robots at given positions, which
may involve crash-faulty ones, is NP-hard. The same problem has polynomial
solutions for a ring and for the case when the initial robots' positions on the
line are arbitrary.
The exploration problem is shown to be NP-hard for star graphs, even when the
team consists of only two reliable robots
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